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tux-typing-plus/scenes/objects/game/comet.gd

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GDScript3
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extends Node2D
var speed = 100
var scene
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var active = true
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var self_active = true
var damage = 1
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func _ready() -> void:
scene = self.get_parent()
func _process(delta: float) -> void:
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active = scene.active
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if active and self_active:
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self.position.y += speed*delta
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if self.position.y >= get_viewport_rect().size.y:
scene.health -= damage
scene.miss_count += 1.0
scene.comets.erase(self)
self.queue_free()