game over screen and stuff
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@@ -16,7 +16,4 @@ func _process(delta: float) -> void:
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self.position.y += speed*delta
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if self.position.y >= get_viewport_rect().size.y:
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scene.health -= damage
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scene.miss_count += 1.0
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scene.comets.erase(self)
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self.queue_free()
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scene.miss(self)
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@@ -44,7 +44,6 @@ outline_color = Color(0.9529412, 0.16078432, 1, 1)
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script = ExtResource("1_0gpin")
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[node name="Sprite" type="AnimatedSprite2D" parent="." unique_id=1849187873]
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self_modulate = Color(1, 1, 1, 0)
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position = Vector2(0, -1)
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sprite_frames = SubResource("SpriteFrames_ggplc")
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animation = &"comet"
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