game over screen and stuff
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@@ -16,7 +16,4 @@ func _process(delta: float) -> void:
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self.position.y += speed*delta
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if self.position.y >= get_viewport_rect().size.y:
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scene.health -= damage
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scene.miss_count += 1.0
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scene.comets.erase(self)
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self.queue_free()
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scene.miss(self)
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