game over screen and stuff
This commit is contained in:
@@ -11,7 +11,6 @@ var word_set_array
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var alphabet = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N",
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"O","P","Q","R","S","T","U","V","W","X","Y","Z"]
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var comets = []
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var comet_speed = 150
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var active
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# display
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@@ -19,15 +18,21 @@ var viewport_size
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var scale_factor_x
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var scale_factor_y
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# numbers
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# difficulty
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var max_delay = 2
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var min_delay = .5
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var delay = max_delay
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var comet_speed = 250
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# numbers
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var spawn_timer = 0
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var max_character_count = 0
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# stats
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var health = 100
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var hit_count = 0.0
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var miss_count = 0.0
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var comets_processed = 0.0
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var total_comets = 0.0
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# ui init
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@@ -80,18 +85,23 @@ func _ready() -> void:
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# Runs every frame
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func _process(delta: float) -> void:
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if active:
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if health <= 0:
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game_over()
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spawn_timer += delta
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hp_label.text = "HP: " + str(health)
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miss_label.text = "X: " + str(miss_count)
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if total_comets > 0:
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var accper = (total_comets - miss_count)/(total_comets)*100
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acc_label.text = "ACC: " + str(snapped(accper, .02)) + "%"
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if spawn_timer >= delay:
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spawn_timer = 0
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spawn_word()
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func calculate_accuracy():
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var accper = (hit_count)/(comets_processed)*100
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acc_label.text = "ACC: " + str(snapped(accper, .02)) + "%"
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func spawn_word():
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var scan_commet = comet_source.instantiate()
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var comet_width = scan_commet.get_node("Sprite").sprite_frames.get_frame_texture("comet",0).get_width()
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@@ -100,24 +110,35 @@ func spawn_word():
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var offset = comet_width
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scan_commet.queue_free()
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for char in new_word:
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if char != " ":
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for chara in new_word:
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if chara != " ":
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var new_commet = comet_source.instantiate()
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total_comets += 1
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new_commet.position = Vector2(offset,-128)
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new_commet.get_node("Sprite").get_node("Label").text = char
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new_commet.get_node("Sprite").get_node("Label").text = chara
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new_commet.speed = comet_speed
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add_child(new_commet)
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comets.append(new_commet)
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offset += dist
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delay = randf_range(0.75,max_delay)
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delay = randf_range(min_delay,max_delay)
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func take_damage():
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pass
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func miss(comet):
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$Miss.play()
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health -= comet.damage
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comets_processed += 1
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miss_count += 1.0
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calculate_accuracy()
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comets.erase(comet)
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comet.queue_free()
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func game_over():
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pass
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active = false
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$BackgroundMusic.stop()
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self.get_node("OnTop").get_node("GameOver").visible = true
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$Lose.play()
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await $Lose.finished
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$Sad.play()
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func _input(event):
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if event is InputEventKey and event.pressed:
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@@ -126,6 +147,9 @@ func _input(event):
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if len(comets) > 0:
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var comet = comets[0]
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if event.as_text() == comet.get_node("Sprite").get_node("Label").text:
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comets_processed += 1
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hit_count += 1
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calculate_accuracy()
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comet.self_active = false
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var laser = Line2D.new()
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laser.default_color = Color.RED
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@@ -2,15 +2,25 @@
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[ext_resource type="Script" uid="uid://c7vntfq6dyb2k" path="res://scenes/game/comet_zap.gd" id="1_eyb20"]
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[ext_resource type="Texture2D" uid="uid://b0jndopqfkddu" path="res://assets/visual/backgrounds/omori/Battle Backgrounds/battleback_ow_outskirts.png" id="2_2j0xl"]
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[ext_resource type="AudioStream" uid="uid://b2l55uknctgo6" path="res://assets/audio/music/game/comet_zap/Ranma Nibun-no-ichi Bakuretsu Rantouhen - King's Casino [Qk0v_NIqVPg].mp3" id="2_ije4o"]
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[ext_resource type="AudioStream" uid="uid://dr0f3y1aux6nd" path="res://assets/audio/music/game/comet_zap/04 Ranma's Home.mp3" id="3_6eapk"]
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[ext_resource type="AudioStream" uid="uid://ckr4pf3etle0p" path="res://assets/audio/sfx/SYS_cancel.ogg" id="4_2j0xl"]
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[ext_resource type="Texture2D" uid="uid://jd2rnhvq6gl6" path="res://original data/images/tux/tux-yes2.png" id="4_yib6v"]
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[ext_resource type="AudioStream" uid="uid://t6tbvilcrwy8" path="res://assets/audio/sfx/SE_Push.ogg" id="5_62k7v"]
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[ext_resource type="AudioStream" uid="uid://b2xxkgi6bcfh2" path="res://assets/audio/sfx/break.mp3" id="6_6eapk"]
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[ext_resource type="PackedScene" uid="uid://dm6jp4gjboooc" path="res://scenes/menus/pause/pause.tscn" id="6_cjaft"]
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[ext_resource type="AudioStream" uid="uid://podscahsf0d4" path="res://assets/audio/sfx/MenuAccept.wav" id="7_4elh0"]
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[ext_resource type="AudioStream" uid="uid://cboj3eff78kep" path="res://assets/audio/music/game/comet_zap/game_over/Finish Line (Lose) - Mario Kart Wii (Soundtrack) [Znjt4LvF4js].mp3" id="8_jnvlf"]
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[ext_resource type="AudioStream" uid="uid://c4drvuieit6x5" path="res://assets/audio/music/game/comet_zap/game_over/Romeo Santos Eres Mía Audio [vY_3YrKtUUE].mp3" id="9_rlh21"]
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[ext_resource type="Script" uid="uid://or8mcd735o0r" path="res://scenes/game/restart.gd" id="10_apana"]
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[ext_resource type="Script" uid="uid://crxm56favhwos" path="res://scenes/game/exit.gd" id="11_jnvlf"]
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[ext_resource type="Texture2D" uid="uid://cif65rts2oljo" path="res://assets/visual/sprites/Hornet_Idle.png" id="12_rlh21"]
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[sub_resource type="LabelSettings" id="LabelSettings_2j0xl"]
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font_size = 50
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[sub_resource type="LabelSettings" id="LabelSettings_xsyba"]
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font_size = 128
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[node name="CometZap" type="Node2D" unique_id=1227404695]
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script = ExtResource("1_eyb20")
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@@ -38,7 +48,8 @@ expand_mode = 1
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metadata/_edit_use_anchors_ = true
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[node name="BackgroundMusic" type="AudioStreamPlayer2D" parent="." unique_id=1814622732]
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stream = ExtResource("2_ije4o")
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stream = ExtResource("3_6eapk")
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volume_db = 5.0
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autoplay = true
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parameters/looping = true
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@@ -48,6 +59,19 @@ stream = ExtResource("4_2j0xl")
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[node name="CometBreakSound" type="AudioStreamPlayer2D" parent="." unique_id=169663936]
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stream = ExtResource("5_62k7v")
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[node name="Miss" type="AudioStreamPlayer2D" parent="." unique_id=1721176045]
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stream = ExtResource("6_6eapk")
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[node name="ButtonPress" type="AudioStreamPlayer2D" parent="." unique_id=1890596377]
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stream = ExtResource("7_4elh0")
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volume_db = -10.0
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[node name="Lose" type="AudioStreamPlayer2D" parent="." unique_id=1672401064]
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stream = ExtResource("8_jnvlf")
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[node name="Sad" type="AudioStreamPlayer2D" parent="." unique_id=228584401]
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stream = ExtResource("9_rlh21")
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[node name="Tux" type="Sprite2D" parent="." unique_id=1799546830]
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position = Vector2(960, 990)
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scale = Vector2(3.583, 3)
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@@ -97,6 +121,81 @@ label_settings = SubResource("LabelSettings_2j0xl")
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[node name="Pause" parent="OnTop" unique_id=1227462733 instance=ExtResource("6_cjaft")]
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visible = false
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[node name="GameOver" type="Control" parent="OnTop" unique_id=2084475928]
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visible = false
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Dim" type="ColorRect" parent="OnTop/GameOver" unique_id=651690269]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 0.29411766)
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[node name="Label" type="Label" parent="OnTop/GameOver" unique_id=1830840075]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -277.0
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offset_top = -290.0
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offset_right = 277.0
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offset_bottom = -114.99994
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grow_horizontal = 2
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grow_vertical = 2
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text = "GIT GUD!"
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label_settings = SubResource("LabelSettings_xsyba")
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[node name="Buttons" type="BoxContainer" parent="OnTop/GameOver" unique_id=812956524]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -267.0
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offset_top = -118.75
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offset_right = 267.0
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offset_bottom = 118.75
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grow_horizontal = 2
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grow_vertical = 2
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alignment = 1
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vertical = true
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[node name="Restart" type="Button" parent="OnTop/GameOver/Buttons" unique_id=702028007]
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layout_mode = 2
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size_flags_vertical = 3
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theme_override_font_sizes/font_size = 32
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text = "Restart
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"
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script = ExtResource("10_apana")
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[node name="Exit" type="Button" parent="OnTop/GameOver/Buttons" unique_id=1929956127]
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layout_mode = 2
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size_flags_vertical = 3
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theme_override_font_sizes/font_size = 32
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text = "Back To Title
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"
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script = ExtResource("11_jnvlf")
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[node name="silson" type="TextureRect" parent="OnTop/GameOver" unique_id=761029797]
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layout_mode = 0
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offset_left = 1270.0
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offset_top = 394.0
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offset_right = 1863.0
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offset_bottom = 1185.0
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texture = ExtResource("12_rlh21")
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stretch_mode = 4
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[node name="Fade" type="ColorRect" parent="OnTop" unique_id=1872046404]
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visible = false
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anchors_preset = 15
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@@ -106,3 +205,6 @@ grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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color = Color(0, 0, 0, 1)
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[connection signal="pressed" from="OnTop/GameOver/Buttons/Restart" to="OnTop/GameOver/Buttons/Restart" method="_on_pressed"]
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[connection signal="pressed" from="OnTop/GameOver/Buttons/Exit" to="OnTop/GameOver/Buttons/Exit" method="_on_pressed"]
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@@ -1,6 +1,7 @@
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[gd_scene format=3 uid="uid://dm6jp4gjboooc"]
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[ext_resource type="Script" uid="uid://15e0tr7en3iq" path="res://scenes/menus/pause/pause.gd" id="1_8lsyj"]
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[ext_resource type="Script" uid="uid://or8mcd735o0r" path="res://scenes/game/restart.gd" id="2_miayh"]
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[ext_resource type="AudioStream" uid="uid://podscahsf0d4" path="res://assets/audio/sfx/MenuAccept.wav" id="2_y88h8"]
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[node name="Pause" type="Control" unique_id=1227462733]
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@@ -43,6 +44,14 @@ size_flags_vertical = 3
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theme_override_font_sizes/font_size = 32
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text = "Resume"
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[node name="Restart" type="Button" parent="BoxContainer" unique_id=1217720724]
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layout_mode = 2
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size_flags_vertical = 3
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theme_override_font_sizes/font_size = 32
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text = "Restart
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"
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script = ExtResource("2_miayh")
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[node name="Options" type="Button" parent="BoxContainer" unique_id=1573468039]
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layout_mode = 2
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size_flags_vertical = 3
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@@ -61,5 +70,6 @@ stream = ExtResource("2_y88h8")
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volume_db = -10.0
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[connection signal="pressed" from="BoxContainer/Back" to="." method="_on_back_pressed"]
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[connection signal="pressed" from="BoxContainer/Restart" to="BoxContainer/Restart" method="_on_pressed"]
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[connection signal="pressed" from="BoxContainer/Options" to="." method="_on_options_pressed"]
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[connection signal="pressed" from="BoxContainer/Exit" to="." method="_on_exit_pressed"]
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@@ -16,7 +16,4 @@ func _process(delta: float) -> void:
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self.position.y += speed*delta
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if self.position.y >= get_viewport_rect().size.y:
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scene.health -= damage
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scene.miss_count += 1.0
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scene.comets.erase(self)
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self.queue_free()
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scene.miss(self)
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@@ -44,7 +44,6 @@ outline_color = Color(0.9529412, 0.16078432, 1, 1)
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script = ExtResource("1_0gpin")
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[node name="Sprite" type="AnimatedSprite2D" parent="." unique_id=1849187873]
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self_modulate = Color(1, 1, 1, 0)
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position = Vector2(0, -1)
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sprite_frames = SubResource("SpriteFrames_ggplc")
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animation = &"comet"
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