gameplay start
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77
scenes/game/comet_zap.gd
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77
scenes/game/comet_zap.gd
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@@ -0,0 +1,77 @@
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extends Node2D
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# word stuff
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var word_set
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var word_set_file_path
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var word_set_file
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var word_set_content
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var word_set_array
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# init random
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var alphabet = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N",
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"O","P","Q","R","S","T","U","V","W","X","Y","Z"]
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var comets = []
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var comet_speed = 150
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# numbers
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var delay = 2
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var spawn_timer = 0
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# objects
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var comet_source = preload("res://scenes/objects/game/comet.tscn")
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# Runs on start
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func _ready() -> void:
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# Load Corresponding Text File
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word_set_file_path = "res://gameplay/word_sets/" + word_set + ".txt"
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word_set_file = FileAccess.open(word_set_file_path, FileAccess.READ)
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# Gets file contents as text
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word_set_content = word_set_file.get_as_text()
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# Splits text file contents by line and removes the first entry (its just the name)
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word_set_array = word_set_content.split("\n", true)
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word_set_array.remove_at(0)
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if word_set_array[len(word_set_array)-1] == "":
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word_set_array.remove_at(len(word_set_array)-1)
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#print(word_set_array)
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# Runs every frame
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func _process(delta: float) -> void:
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spawn_timer += delta
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if spawn_timer >= delay:
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spawn_timer = 0
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spawn_word()
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func spawn_word():
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var new_word = word_set_array[randi_range(0,len(word_set_array)-1)]
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var viewport_size = get_viewport_rect().size
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var offset = 0
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for char in new_word:
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if char != " ":
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var new_commet = comet_source.instantiate()
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new_commet.position = Vector2(128+offset,-128)
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new_commet.get_node("Sprite").get_node("Label").text = char
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new_commet.speed = comet_speed
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add_child(new_commet)
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comets.append(new_commet)
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offset += 75
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func _input(event):
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if event is InputEventKey and event.pressed:
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if event.as_text() in alphabet:
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print(event.as_text())
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if len(comets) > 0:
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var comet = comets[0]
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if event.as_text() == comet.get_node("Sprite").get_node("Label").text:
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comets.erase(comet)
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comet.get_node("Sprite").play("cometbreak")
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$CometBreakSound.play()
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await comet.get_node("Sprite").animation_finished
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comet.queue_free()
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1
scenes/game/comet_zap.gd.uid
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1
scenes/game/comet_zap.gd.uid
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@@ -0,0 +1 @@
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uid://c7vntfq6dyb2k
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@@ -1,11 +1,16 @@
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[gd_scene format=3 uid="uid://bef8re5x0kmmd"]
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[ext_resource type="Script" uid="uid://c7vntfq6dyb2k" path="res://scenes/game/comet_zap.gd" id="1_eyb20"]
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[ext_resource type="Texture2D" uid="uid://b0qibayc8b02i" path="res://assets/visual/backgrounds/misc/10-6.png" id="1_lcssi"]
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[ext_resource type="AudioStream" uid="uid://b2l55uknctgo6" path="res://assets/audio/music/game/Ranma Nibun-no-ichi Bakuretsu Rantouhen - King's Casino [Qk0v_NIqVPg].mp3" id="2_ije4o"]
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[ext_resource type="Texture2D" uid="uid://jd2rnhvq6gl6" path="res://original data/images/tux/tux-yes2.png" id="4_yib6v"]
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[ext_resource type="AudioStream" uid="uid://t6tbvilcrwy8" path="res://assets/audio/sfx/SE_Push.ogg" id="5_62k7v"]
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[node name="CometZap" type="Node2D" unique_id=1227404695]
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script = ExtResource("1_eyb20")
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[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1005683026]
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layer = -1
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[node name="Control" type="Control" parent="CanvasLayer" unique_id=2022519285]
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layout_mode = 3
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@@ -29,3 +34,12 @@ expand_mode = 1
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stream = ExtResource("2_ije4o")
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autoplay = true
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parameters/looping = true
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[node name="Tux" type="Sprite2D" parent="." unique_id=1799546830]
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position = Vector2(599, 651.00006)
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scale = Vector2(2.654338, 2.220616)
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texture = ExtResource("4_yib6v")
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[node name="CometBreakSound" type="AudioStreamPlayer2D" parent="." unique_id=169663936]
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stream = ExtResource("5_62k7v")
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volume_db = -10.0
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