hud
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@@ -3,6 +3,8 @@ extends Node2D
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var speed = 100
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var scene
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var active = true
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var self_active = true
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var damage = 1
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func _ready() -> void:
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scene = self.get_parent()
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@@ -10,8 +12,11 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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active = scene.active
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if active:
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if active and self_active:
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self.position.y += speed*delta
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if self.position.y >= get_viewport_rect().size.y:
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scene.comets.erase(self)
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self.queue_free()
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if self.position.y >= get_viewport_rect().size.y:
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scene.health -= damage
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scene.miss_count += 1.0
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scene.comets.erase(self)
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self.queue_free()
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