setting up menu

This commit is contained in:
2026-02-10 00:05:50 -05:00
parent 5f7c83c967
commit 5b7324ade4
30 changed files with 557 additions and 48 deletions

View File

@@ -0,0 +1,56 @@
extends Control
var game_mode
var word_select
var main_buttons
var fade
var word_select_button = preload("res://scenes/objects/ui/word_select_button.tscn")
func check_text_files(path):
var dir = DirAccess.open(path)
if dir:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if not dir.current_is_dir():
var set_name = file_name.trim_suffix(".txt").capitalize()
var new_select_button = word_select_button.instantiate()
new_select_button.text = set_name
#print(set_name)
word_select.add_child(new_select_button)
file_name = dir.get_next()
else:
print("An error occurred when trying to access the path.")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
game_mode = null
fade = self.get_node("Fade")
fade.visible = true
main_buttons = self.get_node("MainButtons")
word_select = self.get_node("WordSelectScroll").get_node("WordSelect")
check_text_files("res://gameplay/word_sets")
var tween := create_tween()
tween.parallel().tween_property(fade, "modulate:a", 0, 0.5).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func open_word_menu():
pass
func _on_comet_pressed() -> void:
game_mode = "comet"
self.get_node("ButtonPress").play()
main_buttons.visible = false
word_select.visible = true
func _on_cascade_pressed() -> void:
game_mode = "cascade"
self.get_node("ButtonPress").play()
main_buttons.visible = false
word_select.visible = true