Slight UI tweaks; Some Fish Cascade Fixes
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@@ -13,6 +13,14 @@ func _on_pressed() -> void:
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button_sound.play()
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await button_sound.finished
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var next_scene = load("res://scenes/game/comet_zap.tscn").instantiate()
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next_scene.word_set = get_tree().current_scene.word_set
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get_tree().change_scene_to_node(next_scene)
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if get_tree().current_scene.name == "CometZap":
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var next_scene = load("res://scenes/game/comet_zap.tscn").instantiate()
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next_scene.word_set = get_tree().current_scene.word_set
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get_tree().change_scene_to_node(next_scene)
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elif get_tree().current_scene.name == "FishCascade":
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var next_scene = load("res://scenes/game/fish_cascade.tscn").instantiate()
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next_scene.word_set = get_tree().current_scene.word_set
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get_tree().change_scene_to_node(next_scene)
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else:
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var next_scene = load("res://scenes/menus/select_mode/select_mode.tscn").instantiate()
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get_tree().change_scene_to_node(next_scene)
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