Slight UI tweaks; Some Fish Cascade Fixes

This commit is contained in:
GitCosm0s
2026-02-14 18:01:27 -05:00
parent 8845c34c42
commit eef6033023
33 changed files with 20508 additions and 81 deletions

View File

@@ -13,6 +13,14 @@ func _on_pressed() -> void:
button_sound.play()
await button_sound.finished
var next_scene = load("res://scenes/game/comet_zap.tscn").instantiate()
next_scene.word_set = get_tree().current_scene.word_set
get_tree().change_scene_to_node(next_scene)
if get_tree().current_scene.name == "CometZap":
var next_scene = load("res://scenes/game/comet_zap.tscn").instantiate()
next_scene.word_set = get_tree().current_scene.word_set
get_tree().change_scene_to_node(next_scene)
elif get_tree().current_scene.name == "FishCascade":
var next_scene = load("res://scenes/game/fish_cascade.tscn").instantiate()
next_scene.word_set = get_tree().current_scene.word_set
get_tree().change_scene_to_node(next_scene)
else:
var next_scene = load("res://scenes/menus/select_mode/select_mode.tscn").instantiate()
get_tree().change_scene_to_node(next_scene)