Slight UI tweaks; Some Fish Cascade Fixes

This commit is contained in:
GitCosm0s
2026-02-14 18:01:27 -05:00
parent 8845c34c42
commit eef6033023
33 changed files with 20508 additions and 81 deletions

View File

@@ -28,6 +28,10 @@ func check_text_files(path):
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$BackgroundMusic.play()
$BackgroundMusicAlt.play()
$BackgroundMusic.volume_db = -10
$BackgroundMusicAlt.volume_db = -80
game_mode = null
header = self.get_node("Header")
fade = self.get_node("Fade")
@@ -54,6 +58,9 @@ func _on_comet_pressed() -> void:
main_buttons.visible = false
word_select.visible = true
$BackgroundMusic.volume_db = -80
$BackgroundMusicAlt.volume_db = -10
func _on_cascade_pressed() -> void:
header.text = "Select Word Set"
stage = 1
@@ -62,6 +69,14 @@ func _on_cascade_pressed() -> void:
main_buttons.visible = false
word_select.visible = true
$BackgroundMusic.volume_db = -80
$BackgroundMusicAlt.volume_db = -10
func _on_lessons_pressed() -> void:
$Error.play()
func _on_options_pressed() -> void:
$Error.play()
func _on_quit_pressed() -> void:
$BackgroundMusic.stop()
@@ -81,4 +96,6 @@ func _input(event):
game_mode = null
main_buttons.visible = true
word_select.visible = false
$BackgroundMusic.volume_db = -10
$BackgroundMusicAlt.volume_db = -80