Slight UI tweaks; Some Fish Cascade Fixes

This commit is contained in:
GitCosm0s
2026-02-14 18:01:27 -05:00
parent 8845c34c42
commit eef6033023
33 changed files with 20508 additions and 81 deletions

View File

@@ -2,13 +2,18 @@ extends Node2D
var speed = 100
var scene
var active = true
var self_active = true
func _ready() -> void:
scene = self.get_parent()
func _process(delta: float) -> void:
self.position.y += speed*delta
active = scene.active
if self.position.y >= 720:
scene.fishs.erase(self)
self.queue_free()
if active and self_active:
self.position.y += speed*delta
if self.position.y >= get_viewport_rect().size.y:
scene.fishs.erase(self)
self.queue_free()