extends Node2D # word stuff var word_set var word_set_file_path var word_set_file var word_set_content var word_set_array var active_words = [] # init random var alphabet = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N", "O","P","Q","R","S","T","U","V","W","X","Y","Z"] var fishs = [] var fish_speed = 75 var active # display var viewport_size var scale_factor_x var scale_factor_y # numbers var delay = 1.5 var spawn_timer = 0 var max_character_count = 0 # objects var fish_source = preload("res://scenes/objects/game/fish.tscn") var fade var pause_menu # Runs on start func _ready() -> void: active = true pause_menu = self.get_node("OnTop").get_node("Pause") fade = self.get_node("OnTop").get_node("Fade") fade.visible = true var tween := create_tween() tween.parallel().tween_property(fade, "modulate:a", 0, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT) # Load Corresponding Text File word_set_file_path = "res://gameplay/word_sets/" + word_set + ".txt" word_set_file = FileAccess.open(word_set_file_path, FileAccess.READ) # Gets file contents as text word_set_content = word_set_file.get_as_text() # Splits text file contents by line and removes the first entry (its just the name) word_set_array = word_set_content.split("\n", true) word_set_array.remove_at(0) if word_set_array[len(word_set_array)-1] == "": word_set_array.remove_at(len(word_set_array)-1) #print(word_set_array) # Runs every frame func _process(delta: float) -> void: if active: spawn_timer += delta if spawn_timer >= delay: spawn_timer = 0 spawn_word() func spawn_word(): var new_word = word_set_array[randi_range(0,len(word_set_array)-1)] var viewport_size = get_viewport_rect().size var offset = randf_range(0,viewport_size.x-500) active_words.append(new_word) for char in new_word: if char != " ": var new_fish = fish_source.instantiate() new_fish.position = Vector2(128+offset,-128) new_fish.get_node("Sprite").get_node("Label").text = char new_fish.speed = fish_speed add_child(new_fish) fishs.append(new_fish) offset += 30 func _input(event): if event is InputEventKey and event.pressed: if event.as_text() in alphabet: if active: print(event.as_text()) if len(fishs) > 0: var fish = fishs[0] if event.as_text() == fish.get_node("Sprite").get_node("Label").text: fishs.erase(fish) fish.get_node("Sprite").get_node("Label").add_theme_color_override("font_color", Color.RED) #$FishTux.position = Vector2(len(fishs),get_viewport_rect().size.y-60) #for word in active_words: #if word[0] == fish.get_node("Sprite").get_node("Label").text: #await event.as_text() == word[word.length() - 1] #print('eh mazing') #fish.get_node("Sprite").get_node("Label").set_text('') #active_words.erase(word) elif event.keycode == KEY_ESCAPE: if pause_menu.visible: pause_menu.resume() $BackgroundMusic.volume_db = -15 else: $Back.play() active = false pause_menu.visible = true $BackgroundMusic.volume_db = -30