extends Control var scene var button_sound var fade # Called when the node enters the scene tree for the first time. func _ready() -> void: scene = get_tree().current_scene button_sound = $ButtonPress fade = self.get_parent().get_node("Fade") fade.visible = true # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func resume(): button_sound.play() scene.active = true self.visible = false func _on_back_pressed() -> void: resume() func _on_options_pressed() -> void: pass func _on_select_exit_pressed() -> void: var tween := create_tween() tween.parallel().tween_property(fade, "modulate:a", 1, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT) button_sound.play() await button_sound.finished get_tree().change_scene_to_file("res://scenes/menus/select_mode/select_mode.tscn") func _on_exit_pressed() -> void: var tween := create_tween() tween.parallel().tween_property(fade, "modulate:a", 1, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT) button_sound.play() await button_sound.finished get_tree().change_scene_to_file("res://scenes/menus/start_menu/title.tscn")