extends Button var button_sound var fade func _ready() -> void: button_sound = get_tree().current_scene.get_node("ButtonPress") fade = get_tree().current_scene.get_node("OnTop").get_node("Fade") func _on_pressed() -> void: var tween := create_tween() tween.parallel().tween_property(fade, "modulate:a", 1, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT) button_sound.play() await button_sound.finished if get_tree().current_scene.name == "CometZap": var next_scene = load("res://scenes/game/comet_zap.tscn").instantiate() next_scene.word_set = get_tree().current_scene.word_set get_tree().change_scene_to_node(next_scene) elif get_tree().current_scene.name == "FishCascade": var next_scene = load("res://scenes/game/fish_cascade.tscn").instantiate() next_scene.word_set = get_tree().current_scene.word_set get_tree().change_scene_to_node(next_scene) else: var next_scene = load("res://scenes/menus/select_mode/select_mode.tscn").instantiate() get_tree().change_scene_to_node(next_scene)