extends Button var current_scene var next_scene func _on_pressed() -> void: current_scene = self.get_parent().get_parent().get_parent() if current_scene.game_mode == "cascade": pass elif current_scene.game_mode == "comet": $ButtonPress.play() await $ButtonPress.finished next_scene = load("res://scenes/game/comet_zap.tscn").instantiate() next_scene.word_set = self.text.to_lower().replace(" ", "") get_tree().change_scene_to_node(next_scene)