extends Control var game_mode var stage = 0 var word_select var main_buttons var fade var header var word_select_button = preload("res://scenes/objects/ui/word_select_button.tscn") func check_text_files(path): var dir = DirAccess.open(path) if dir: dir.list_dir_begin() var file_name = dir.get_next() while file_name != "": if not dir.current_is_dir(): var set_name = file_name.trim_suffix(".txt").capitalize() var new_select_button = word_select_button.instantiate() new_select_button.text = set_name #print(set_name) word_select.add_child(new_select_button) file_name = dir.get_next() else: print("An error occurred when trying to access the path.") # Called when the node enters the scene tree for the first time. func _ready() -> void: $BackgroundMusic.play() $BackgroundMusicAlt.play() $BackgroundMusic.volume_db = -10 $BackgroundMusicAlt.volume_db = -80 game_mode = null header = self.get_node("Header") fade = self.get_node("Fade") fade.visible = true main_buttons = self.get_node("MainButtons") word_select = self.get_node("WordSelectScroll").get_node("WordSelect") check_text_files("res://gameplay/word_sets") var tween := create_tween() tween.parallel().tween_property(fade, "modulate:a", 0, 0.5).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func open_word_menu(): pass func _on_comet_pressed() -> void: header.text = "Select Word Set" stage = 1 game_mode = "comet" self.get_node("ButtonPress").play() main_buttons.visible = false word_select.visible = true $BackgroundMusic.volume_db = -80 $BackgroundMusicAlt.volume_db = -10 func _on_cascade_pressed() -> void: header.text = "Select Word Set" stage = 1 game_mode = "cascade" self.get_node("ButtonPress").play() main_buttons.visible = false word_select.visible = true $BackgroundMusic.volume_db = -80 $BackgroundMusicAlt.volume_db = -10 func _on_lessons_pressed() -> void: $Error.play() func _on_options_pressed() -> void: $Error.play() func _on_quit_pressed() -> void: $BackgroundMusic.stop() $Bye.play() var tween := create_tween() tween.parallel().tween_property(fade, "modulate:a", 1, 0.5).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT) await get_tree().create_timer(1.5).timeout get_tree().quit() func _input(event): if event is InputEventKey and event.pressed: if event.keycode == KEY_ESCAPE: if stage == 1: header.text = "Select Mode" $Back.play() stage = 0 game_mode = null main_buttons.visible = true word_select.visible = false $BackgroundMusic.volume_db = -10 $BackgroundMusicAlt.volume_db = -80