extends Button # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_pressed() -> void: self.get_parent().get_node("ButtonPress").play() var tween := create_tween() tween.parallel().tween_property(self.get_parent().get_node("Fade"), "modulate:a", 1, 0.5).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT) await self.get_parent().get_node("ButtonPress").finished get_tree().change_scene_to_file("res://scenes/menus/select_mode/select_mode.tscn")