Files
2026-02-14 15:35:27 -05:00

20 lines
349 B
GDScript

extends Node2D
var speed = 100
var scene
var active = true
var self_active = true
var damage = 1
func _ready() -> void:
scene = self.get_parent()
func _process(delta: float) -> void:
active = scene.active
if active and self_active:
self.position.y += speed*delta
if self.position.y >= get_viewport_rect().size.y:
scene.miss(self)