Files
tux-typing-plus/scenes/game/restart.gd
2026-02-14 18:01:27 -05:00

27 lines
1.0 KiB
GDScript

extends Button
var button_sound
var fade
func _ready() -> void:
button_sound = get_tree().current_scene.get_node("ButtonPress")
fade = get_tree().current_scene.get_node("OnTop").get_node("Fade")
func _on_pressed() -> void:
var tween := create_tween()
tween.parallel().tween_property(fade, "modulate:a", 1, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
button_sound.play()
await button_sound.finished
if get_tree().current_scene.name == "CometZap":
var next_scene = load("res://scenes/game/comet_zap.tscn").instantiate()
next_scene.word_set = get_tree().current_scene.word_set
get_tree().change_scene_to_node(next_scene)
elif get_tree().current_scene.name == "FishCascade":
var next_scene = load("res://scenes/game/fish_cascade.tscn").instantiate()
next_scene.word_set = get_tree().current_scene.word_set
get_tree().change_scene_to_node(next_scene)
else:
var next_scene = load("res://scenes/menus/select_mode/select_mode.tscn").instantiate()
get_tree().change_scene_to_node(next_scene)