Files
tux-typing-plus/scenes/objects/game/comet.gd

18 lines
318 B
GDScript

extends Node2D
var speed = 100
var scene
var active = true
func _ready() -> void:
scene = self.get_parent()
func _process(delta: float) -> void:
active = scene.active
if active:
self.position.y += speed*delta
if self.position.y >= get_viewport_rect().size.y:
scene.comets.erase(self)
self.queue_free()