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tux-typing-plus/scenes/game/fish_tux.gd

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GDScript3
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2026-02-10 18:29:46 -05:00
extends AnimatedSprite2D
var speed = 10
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
play('stand')
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func movetofish(loc):
Vector2(loc, 660)