Fish Cascade WIP added
This commit is contained in:
BIN
assets/audio/music/game/2-27. Pursuit - A Great Turnabout.mp3
Normal file
BIN
assets/audio/music/game/2-27. Pursuit - A Great Turnabout.mp3
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@@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://c8017fjw3ntl0"
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path="res://.godot/imported/2-27. Pursuit - A Great Turnabout.mp3-1bdcec64afb63b29e49d7da3853f7b50.mp3str"
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[deps]
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source_file="res://assets/audio/music/game/2-27. Pursuit - A Great Turnabout.mp3"
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dest_files=["res://.godot/imported/2-27. Pursuit - A Great Turnabout.mp3-1bdcec64afb63b29e49d7da3853f7b50.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@@ -0,0 +1,29 @@
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Kirubel'sPositivelyPreposterousPartyofParticularPwords Except there's extra space at the end and I don't know why
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DAMON GANT
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NAGITO KOMAEDA
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KAZUMA KIRYU
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DEADLY SIX
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ZAZZ
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GORIMONDO
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HERLOCK SHOLMES
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BEAT
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QUAVER
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TREBLE
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CLEF
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REST
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PHOENIX WRIGHT
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MAYA FEY
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ZOR
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ZAVOK
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ZEENA
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ZIK
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ZOMOM
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GODOT
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MR QI
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TOWER UNITE
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JOT
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PLUCKY SQUIRE
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GORO MAJIMA
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HORNET SILKSONG
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MAKOTO YUKI
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SORA
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10
gameplay/word_sets/lol - Copy.txt
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10
gameplay/word_sets/lol - Copy.txt
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@@ -0,0 +1,10 @@
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lol
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SIEMBRA
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JARED BERESFORD
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MAX IS GARDEN
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HELLO
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COMOS PARKS
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COSMOS SPARK
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SONIC
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DANGANRONPA
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RANMA
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@@ -19,6 +19,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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metadata/_edit_use_anchors_ = true
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[node name="TextureRect" type="TextureRect" parent="CanvasLayer/Control" unique_id=308962101]
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layout_mode = 1
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@@ -29,6 +30,7 @@ grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("1_lcssi")
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expand_mode = 1
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metadata/_edit_use_anchors_ = true
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[node name="BackgroundMusic" type="AudioStreamPlayer2D" parent="." unique_id=1814622732]
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stream = ExtResource("2_ije4o")
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77
scenes/game/fish_cascade.gd
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77
scenes/game/fish_cascade.gd
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extends Node2D
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# word stuff
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var word_set
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var word_set_file_path
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var word_set_file
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var word_set_content
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var word_set_array
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# init random
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var alphabet = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N",
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"O","P","Q","R","S","T","U","V","W","X","Y","Z"]
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var fishs = []
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var fish_speed = 75
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# numbers
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var delay = 2
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var spawn_timer = 0
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# objects
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var fish_source = preload("res://scenes/objects/game/fish.tscn")
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# Runs on start
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func _ready() -> void:
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# Load Corresponding Text File
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word_set_file_path = "res://gameplay/word_sets/" + word_set + ".txt"
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word_set_file = FileAccess.open(word_set_file_path, FileAccess.READ)
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# Gets file contents as text
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word_set_content = word_set_file.get_as_text()
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# Splits text file contents by line and removes the first entry (its just the name)
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word_set_array = word_set_content.split("\n", true)
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word_set_array.remove_at(0)
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if word_set_array[len(word_set_array)-1] == "":
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word_set_array.remove_at(len(word_set_array)-1)
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#print(word_set_array)
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# Runs every frame
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func _process(delta: float) -> void:
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spawn_timer += delta
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if spawn_timer >= delay:
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spawn_timer = 0
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spawn_word()
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func spawn_word():
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var new_word = word_set_array[randi_range(0,len(word_set_array)-1)]
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var viewport_size = get_viewport_rect().size
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var offset = randf_range(0,800)
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for char in new_word:
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if char != " ":
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var new_commet = fish_source.instantiate()
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new_commet.position = Vector2(128+offset,-128)
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new_commet.get_node("Sprite").get_node("Label").text = char
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new_commet.speed = fish_speed
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add_child(new_commet)
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$FishTux.position = Vector2(offset,660)
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fishs.append(new_commet)
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offset += 30
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func _input(event):
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if event is InputEventKey and event.pressed:
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if event.as_text() in alphabet:
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print(event.as_text())
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if len(fishs) > 0:
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var fish = fishs[0]
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if event.as_text() == fish.get_node("Sprite").get_node("Label").text:
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fishs.erase(fish)
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fish.get_node("Sprite").get_node("Label").add_theme_color_override("font_color", Color.RED)
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await fish.get_node("Sprite").animation_finished
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fish.queue_free()
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1
scenes/game/fish_cascade.gd.uid
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1
scenes/game/fish_cascade.gd.uid
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@@ -0,0 +1 @@
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uid://bcxlia8u8tjm7
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117
scenes/game/fish_cascade.tscn
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117
scenes/game/fish_cascade.tscn
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@@ -0,0 +1,117 @@
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[gd_scene format=3 uid="uid://cylk271eo0sxu"]
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[ext_resource type="Texture2D" uid="uid://cwypumqx8itup" path="res://original data/images/kcas0.jpg" id="1_lx3ow"]
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[ext_resource type="Script" uid="uid://bcxlia8u8tjm7" path="res://scenes/game/fish_cascade.gd" id="1_tj4tg"]
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[ext_resource type="Texture2D" uid="uid://dd2yqhqic7acs" path="res://original data/images/tux/gulp0.png" id="2_04abn"]
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[ext_resource type="Texture2D" uid="uid://5vts7ippn4cl" path="res://original data/images/tux/gulp1.png" id="3_o008d"]
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[ext_resource type="Texture2D" uid="uid://cwnh5jv7ftuam" path="res://original data/images/tux/gulp2.png" id="4_1s1b5"]
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[ext_resource type="Texture2D" uid="uid://cy7chpor47cqe" path="res://original data/images/tux/gulp3.png" id="5_pvajk"]
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[ext_resource type="Texture2D" uid="uid://tpukb58o242b" path="res://original data/images/tux/run0.png" id="6_lg4hc"]
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[ext_resource type="Texture2D" uid="uid://cuprnmxy5a7u2" path="res://original data/images/tux/run1.png" id="7_tj4tg"]
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[ext_resource type="Texture2D" uid="uid://bsh0r0ldjgt51" path="res://original data/images/tux/stand0.png" id="8_wevax"]
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[ext_resource type="Texture2D" uid="uid://cebh8ecpj0274" path="res://original data/images/tux/stand1.png" id="9_8sqkf"]
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[ext_resource type="Texture2D" uid="uid://bwimfoayd83p2" path="res://original data/images/tux/stand-.png" id="10_me7rb"]
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[ext_resource type="Texture2D" uid="uid://dyjdddytxqybg" path="res://original data/images/tux/walk0.png" id="11_lg4hc"]
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[ext_resource type="Texture2D" uid="uid://bequiqfu54xe7" path="res://original data/images/tux/walk1.png" id="12_tj4tg"]
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[ext_resource type="Texture2D" uid="uid://f6sy7wboy6td" path="res://original data/images/tux/walk2.png" id="13_wevax"]
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[ext_resource type="Texture2D" uid="uid://nduj5djmkad7" path="res://original data/images/tux/walk3.png" id="14_8sqkf"]
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[ext_resource type="AudioStream" uid="uid://c8017fjw3ntl0" path="res://assets/audio/music/game/2-27. Pursuit - A Great Turnabout.mp3" id="16_wevax"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_5wky4"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_04abn")
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}, {
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"duration": 1.0,
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"texture": ExtResource("3_o008d")
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}, {
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"duration": 1.0,
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"texture": ExtResource("4_1s1b5")
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}, {
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"duration": 1.0,
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"texture": ExtResource("5_pvajk")
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}],
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"loop": true,
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"name": &"gulp",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("6_lg4hc")
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}, {
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"duration": 1.0,
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"texture": ExtResource("7_tj4tg")
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}],
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"loop": true,
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"name": &"run",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("8_wevax")
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}, {
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"duration": 1.0,
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"texture": ExtResource("9_8sqkf")
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}, {
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"duration": 1.0,
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"texture": ExtResource("10_me7rb")
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}],
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"loop": true,
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"name": &"stand",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("11_lg4hc")
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}, {
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"duration": 1.0,
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"texture": ExtResource("12_tj4tg")
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}, {
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"duration": 1.0,
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"texture": ExtResource("13_wevax")
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}, {
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"duration": 1.0,
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"texture": ExtResource("14_8sqkf")
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}],
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"loop": true,
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"name": &"walk",
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"speed": 5.0
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}]
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[node name="FishCascade" type="Node2D" unique_id=82120739]
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script = ExtResource("1_tj4tg")
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[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1937900767]
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layer = -1
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[node name="Control" type="Control" parent="CanvasLayer" unique_id=1754186074]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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metadata/_edit_use_anchors_ = true
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[node name="TextureRect" type="TextureRect" parent="CanvasLayer/Control" unique_id=1605677218]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("1_lx3ow")
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expand_mode = 1
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metadata/_edit_use_anchors_ = true
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[node name="FishTux" type="AnimatedSprite2D" parent="." unique_id=1877342570]
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position = Vector2(650, 660)
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sprite_frames = SubResource("SpriteFrames_5wky4")
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animation = &"stand"
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frame_progress = 0.36790088
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[node name="BackgroundMusic" type="AudioStreamPlayer2D" parent="." unique_id=414011462]
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stream = ExtResource("16_wevax")
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volume_db = -15.0
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autoplay = true
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16
scenes/game/fish_tux.gd
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16
scenes/game/fish_tux.gd
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extends AnimatedSprite2D
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var speed = 10
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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play('stand')
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func movetofish(loc):
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Vector2(loc, 660)
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1
scenes/game/fish_tux.gd.uid
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1
scenes/game/fish_tux.gd.uid
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@@ -0,0 +1 @@
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uid://cqo3yt8ao4laj
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@@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://cb2i4ei3lihbh"]
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[ext_resource type="Shader" uid="uid://b4yhwgv8l8djq" path="res://scroll.gdshader" id="1_3oan1"]
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[ext_resource type="Shader" path="res://scroll.gdshader" id="1_3oan1"]
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[ext_resource type="Script" uid="uid://buqy4h8s5nhg7" path="res://scenes/menus/select_mode/select_mode.gd" id="1_avhy0"]
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[ext_resource type="Texture2D" uid="uid://dew71sa7dwdnc" path="res://textures/tux typing +.png" id="2_3oan1"]
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[ext_resource type="AudioStream" uid="uid://df31l8x4fxwf0" path="res://assets/audio/music/menus/Mario Kart Wii Music - Menu (Medley) [fN2dJP0WLDQ].mp3" id="3_xhbdh"]
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14
scenes/objects/game/fish.gd
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14
scenes/objects/game/fish.gd
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extends Node2D
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var speed = 100
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var scene
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func _ready() -> void:
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scene = self.get_parent()
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func _process(delta: float) -> void:
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self.position.y += speed*delta
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if self.position.y >= 720:
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scene.fishs.erase(self)
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self.queue_free()
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1
scenes/objects/game/fish.gd.uid
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1
scenes/objects/game/fish.gd.uid
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@@ -0,0 +1 @@
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uid://c0mf5vliqjiou
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59
scenes/objects/game/fish.tscn
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59
scenes/objects/game/fish.tscn
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@@ -0,0 +1,59 @@
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[gd_scene format=3 uid="uid://b6xc0bu0slgue"]
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[ext_resource type="Script" uid="uid://c0mf5vliqjiou" path="res://scenes/objects/game/fish.gd" id="1_dy21x"]
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[ext_resource type="Texture2D" uid="uid://bpmmklm87rhys" path="res://original data/images/fishy0.png" id="1_foolk"]
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[ext_resource type="Texture2D" uid="uid://bgjxv801vvsw2" path="res://original data/images/fishy1.png" id="2_dy21x"]
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[ext_resource type="Texture2D" uid="uid://b4wc4ngjdq0es" path="res://original data/images/fishy2.png" id="3_qijva"]
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[ext_resource type="Texture2D" uid="uid://ba8uy4eamf0qc" path="res://original data/images/fishy3.png" id="4_2qncy"]
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[ext_resource type="Texture2D" uid="uid://n6yqudl5bdtc" path="res://original data/images/fishy-.png" id="5_u8vaa"]
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[ext_resource type="Texture2D" uid="uid://dn63xjbx8yqac" path="res://original data/images/splat0.png" id="7_qijva"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_10y2t"]
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animations = [{
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||||
"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_foolk")
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}, {
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"duration": 1.0,
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"texture": ExtResource("2_dy21x")
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||||
}, {
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"duration": 1.0,
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"texture": ExtResource("3_qijva")
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}, {
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"duration": 1.0,
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||||
"texture": ExtResource("4_2qncy")
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||||
}, {
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"duration": 1.0,
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"texture": ExtResource("5_u8vaa")
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}],
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"loop": true,
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"name": &"fish",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("7_qijva")
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}],
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"loop": true,
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"name": &"splat",
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"speed": 5.0
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}]
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[node name="Fish" type="Node2D" unique_id=1446966186]
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script = ExtResource("1_dy21x")
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[node name="Sprite" type="AnimatedSprite2D" parent="." unique_id=71448930]
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sprite_frames = SubResource("SpriteFrames_10y2t")
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animation = &"fish"
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[node name="Label" type="Label" parent="Sprite" unique_id=1746822548]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -12.0
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offset_top = -46.0
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offset_right = -22.0
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grow_horizontal = 2
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grow_vertical = 2
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horizontal_alignment = 1
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vertical_alignment = 1
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@@ -7,7 +7,11 @@ func _on_pressed() -> void:
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current_scene = self.get_parent().get_parent().get_parent()
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if current_scene.game_mode == "cascade":
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pass
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$ButtonPress.play()
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await $ButtonPress.finished
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next_scene = load("res://scenes/game/fish_cascade.tscn").instantiate()
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next_scene.word_set = self.text.to_lower().replace(" ", "")
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get_tree().change_scene_to_node(next_scene)
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elif current_scene.game_mode == "comet":
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$ButtonPress.play()
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await $ButtonPress.finished
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Binary file not shown.
|
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 61 KiB |
Reference in New Issue
Block a user