dynamic audio variable

This commit is contained in:
GitCosm0s
2026-02-15 11:22:10 -05:00
parent df704d4467
commit 15d7d897a8

View File

@@ -7,6 +7,7 @@ var main_buttons
var fade
var header
var word_select_button = preload("res://scenes/objects/ui/word_select_button.tscn")
var audio_phase = false
func check_text_files(path):
var dir = DirAccess.open(path)
@@ -30,8 +31,6 @@ func check_text_files(path):
func _ready() -> void:
$BackgroundMusic.play()
$BackgroundMusicAlt.play()
$BackgroundMusic.volume_db = -10
$BackgroundMusicAlt.volume_db = -80
game_mode = null
header = self.get_node("Header")
fade = self.get_node("Fade")
@@ -45,7 +44,12 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
if audio_phase == true:
$BackgroundMusic.volume_db = -80
$BackgroundMusicAlt.volume_db = -10
else:
$BackgroundMusic.volume_db = -10
$BackgroundMusicAlt.volume_db = -80
func open_word_menu():
pass
@@ -57,9 +61,7 @@ func _on_comet_pressed() -> void:
self.get_node("ButtonPress").play()
main_buttons.visible = false
word_select.visible = true
$BackgroundMusic.volume_db = -80
$BackgroundMusicAlt.volume_db = -10
audio_phase = true
func _on_cascade_pressed() -> void:
header.text = "Select Word Set"
@@ -68,9 +70,7 @@ func _on_cascade_pressed() -> void:
self.get_node("ButtonPress").play()
main_buttons.visible = false
word_select.visible = true
$BackgroundMusic.volume_db = -80
$BackgroundMusicAlt.volume_db = -10
audio_phase = true
func _on_lessons_pressed() -> void:
$Error.play()
@@ -96,6 +96,4 @@ func _input(event):
game_mode = null
main_buttons.visible = true
word_select.visible = false
$BackgroundMusic.volume_db = -10
$BackgroundMusicAlt.volume_db = -80
audio_phase = false