dynamic audio variable
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@@ -7,6 +7,7 @@ var main_buttons
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var fade
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var header
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var word_select_button = preload("res://scenes/objects/ui/word_select_button.tscn")
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var audio_phase = false
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func check_text_files(path):
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var dir = DirAccess.open(path)
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@@ -30,8 +31,6 @@ func check_text_files(path):
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func _ready() -> void:
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$BackgroundMusic.play()
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$BackgroundMusicAlt.play()
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$BackgroundMusic.volume_db = -10
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$BackgroundMusicAlt.volume_db = -80
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game_mode = null
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header = self.get_node("Header")
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fade = self.get_node("Fade")
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@@ -45,7 +44,12 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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if audio_phase == true:
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$BackgroundMusic.volume_db = -80
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$BackgroundMusicAlt.volume_db = -10
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else:
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$BackgroundMusic.volume_db = -10
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$BackgroundMusicAlt.volume_db = -80
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func open_word_menu():
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pass
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@@ -57,9 +61,7 @@ func _on_comet_pressed() -> void:
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self.get_node("ButtonPress").play()
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main_buttons.visible = false
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word_select.visible = true
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$BackgroundMusic.volume_db = -80
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$BackgroundMusicAlt.volume_db = -10
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audio_phase = true
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func _on_cascade_pressed() -> void:
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header.text = "Select Word Set"
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@@ -68,9 +70,7 @@ func _on_cascade_pressed() -> void:
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self.get_node("ButtonPress").play()
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main_buttons.visible = false
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word_select.visible = true
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$BackgroundMusic.volume_db = -80
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$BackgroundMusicAlt.volume_db = -10
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audio_phase = true
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func _on_lessons_pressed() -> void:
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$Error.play()
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@@ -96,6 +96,4 @@ func _input(event):
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game_mode = null
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main_buttons.visible = true
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word_select.visible = false
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$BackgroundMusic.volume_db = -10
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$BackgroundMusicAlt.volume_db = -80
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audio_phase = false
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