game over screen and stuff
This commit is contained in:
3
.vscode/settings.json
vendored
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3
.vscode/settings.json
vendored
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{
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"godotTools.editorPath.godot4": "/Applications/Godot.app"
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}
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BIN
assets/audio/music/game/comet_zap/04 Ranma's Home.mp3
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assets/audio/music/game/comet_zap/04 Ranma's Home.mp3
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assets/audio/music/game/comet_zap/04 Ranma's Home.mp3.import
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19
assets/audio/music/game/comet_zap/04 Ranma's Home.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://dr0f3y1aux6nd"
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path="res://.godot/imported/04 Ranma's Home.mp3-ed796bdd417c6193706a950ff007255b.mp3str"
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[deps]
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source_file="res://assets/audio/music/game/comet_zap/04 Ranma's Home.mp3"
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dest_files=["res://.godot/imported/04 Ranma's Home.mp3-ed796bdd417c6193706a950ff007255b.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://n0c01kuajxx5"
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path="res://.godot/imported/Better Luck Next Time! - Mario Kart Wii (Soundtrack) [sI61TCby6Z4].mp3-141d7e12733916776928a7373aa7f177.mp3str"
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[deps]
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source_file="res://assets/audio/music/game/comet_zap/game_over/Better Luck Next Time! - Mario Kart Wii (Soundtrack) [sI61TCby6Z4].mp3"
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dest_files=["res://.godot/imported/Better Luck Next Time! - Mario Kart Wii (Soundtrack) [sI61TCby6Z4].mp3-141d7e12733916776928a7373aa7f177.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://cboj3eff78kep"
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path="res://.godot/imported/Finish Line (Lose) - Mario Kart Wii (Soundtrack) [Znjt4LvF4js].mp3-312f9d0d44463cbb684385f49abdfbc6.mp3str"
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[deps]
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source_file="res://assets/audio/music/game/comet_zap/game_over/Finish Line (Lose) - Mario Kart Wii (Soundtrack) [Znjt4LvF4js].mp3"
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dest_files=["res://.godot/imported/Finish Line (Lose) - Mario Kart Wii (Soundtrack) [Znjt4LvF4js].mp3-312f9d0d44463cbb684385f49abdfbc6.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://pfu68h7hatxm"
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path="res://.godot/imported/Losing Results (Race) - Mario Kart Wii (Soundtrack) [hmJPzte8nEI].mp3-86b11b6b9dd614e3d39664c381217f98.mp3str"
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[deps]
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source_file="res://assets/audio/music/game/comet_zap/game_over/Losing Results (Race) - Mario Kart Wii (Soundtrack) [hmJPzte8nEI].mp3"
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dest_files=["res://.godot/imported/Losing Results (Race) - Mario Kart Wii (Soundtrack) [hmJPzte8nEI].mp3-86b11b6b9dd614e3d39664c381217f98.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://c4drvuieit6x5"
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path="res://.godot/imported/Romeo Santos Eres Mía Audio [vY_3YrKtUUE].mp3-658c1247871f6a4d74bd0695dc21c9d4.mp3str"
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[deps]
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source_file="res://assets/audio/music/game/comet_zap/game_over/Romeo Santos Eres Mía Audio [vY_3YrKtUUE].mp3"
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dest_files=["res://.godot/imported/Romeo Santos Eres Mía Audio [vY_3YrKtUUE].mp3-658c1247871f6a4d74bd0695dc21c9d4.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
assets/audio/sfx/break.mp3
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BIN
assets/audio/sfx/break.mp3
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assets/audio/sfx/break.mp3.import
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assets/audio/sfx/break.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://b2xxkgi6bcfh2"
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path="res://.godot/imported/break.mp3-9e0a82c915fab2700f19164e60cad8e9.mp3str"
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[deps]
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source_file="res://assets/audio/sfx/break.mp3"
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dest_files=["res://.godot/imported/break.mp3-9e0a82c915fab2700f19164e60cad8e9.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
assets/visual/sprites/Hornet_Idle.png
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assets/visual/sprites/Hornet_Idle.png
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assets/visual/sprites/Hornet_Idle.png.import
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assets/visual/sprites/Hornet_Idle.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cif65rts2oljo"
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path="res://.godot/imported/Hornet_Idle.png-c4a98933d1285cde74a1aee36aaaa223.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/visual/sprites/Hornet_Idle.png"
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dest_files=["res://.godot/imported/Hornet_Idle.png-c4a98933d1285cde74a1aee36aaaa223.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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15
scenes/game/exit.gd
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15
scenes/game/exit.gd
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extends Button
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var button_sound
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var fade
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func _ready() -> void:
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button_sound = get_tree().current_scene.get_node("ButtonPress")
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fade = get_tree().current_scene.get_node("OnTop").get_node("Fade")
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func _on_pressed() -> void:
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var tween := create_tween()
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tween.parallel().tween_property(fade, "modulate:a", 1, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
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button_sound.play()
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await button_sound.finished
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get_tree().change_scene_to_file("res://scenes/menus/start_menu/title.tscn")
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1
scenes/game/exit.gd.uid
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1
scenes/game/exit.gd.uid
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uid://crxm56favhwos
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18
scenes/game/restart.gd
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scenes/game/restart.gd
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extends Button
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var button_sound
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var fade
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func _ready() -> void:
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button_sound = get_tree().current_scene.get_node("ButtonPress")
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fade = get_tree().current_scene.get_node("OnTop").get_node("Fade")
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func _on_pressed() -> void:
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var tween := create_tween()
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tween.parallel().tween_property(fade, "modulate:a", 1, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
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button_sound.play()
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await button_sound.finished
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var next_scene = load("res://scenes/game/comet_zap.tscn").instantiate()
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next_scene.word_set = get_tree().current_scene.word_set
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get_tree().change_scene_to_node(next_scene)
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1
scenes/game/restart.gd.uid
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1
scenes/game/restart.gd.uid
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uid://or8mcd735o0r
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