game over screen and stuff
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15
scenes/game/exit.gd
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15
scenes/game/exit.gd
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extends Button
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var button_sound
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var fade
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func _ready() -> void:
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button_sound = get_tree().current_scene.get_node("ButtonPress")
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fade = get_tree().current_scene.get_node("OnTop").get_node("Fade")
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func _on_pressed() -> void:
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var tween := create_tween()
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tween.parallel().tween_property(fade, "modulate:a", 1, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
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button_sound.play()
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await button_sound.finished
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get_tree().change_scene_to_file("res://scenes/menus/start_menu/title.tscn")
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1
scenes/game/exit.gd.uid
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1
scenes/game/exit.gd.uid
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uid://crxm56favhwos
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18
scenes/game/restart.gd
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18
scenes/game/restart.gd
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extends Button
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var button_sound
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var fade
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func _ready() -> void:
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button_sound = get_tree().current_scene.get_node("ButtonPress")
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fade = get_tree().current_scene.get_node("OnTop").get_node("Fade")
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func _on_pressed() -> void:
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var tween := create_tween()
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tween.parallel().tween_property(fade, "modulate:a", 1, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
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button_sound.play()
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await button_sound.finished
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var next_scene = load("res://scenes/game/comet_zap.tscn").instantiate()
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next_scene.word_set = get_tree().current_scene.word_set
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get_tree().change_scene_to_node(next_scene)
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1
scenes/game/restart.gd.uid
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1
scenes/game/restart.gd.uid
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uid://or8mcd735o0r
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