refining menus and gameplay slightly

This commit is contained in:
2026-02-10 22:11:47 -05:00
parent f49239b095
commit 8deef030a3
26 changed files with 402 additions and 66 deletions

View File

@@ -12,16 +12,40 @@ var alphabet = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N",
"O","P","Q","R","S","T","U","V","W","X","Y","Z"]
var comets = []
var comet_speed = 150
var active
# display
var viewport_size
var scale_factor_x
var scale_factor_y
# numbers
var delay = 2
var delay = 1.5
var spawn_timer = 0
var max_character_count = 0
# objects
var comet_source = preload("res://scenes/objects/game/comet.tscn")
var fade
var pause_menu
# Runs on start
func _ready() -> void:
viewport_size = get_viewport_rect().size
#scale_factor_x = viewport_size.x/1280
#scale_factor_y = viewport_size.y/720
#print($Tux.position)
#$Tux.position = Vector2($Tux.position.x * scale_factor_x, $Tux.position.y * scale_factor_y)
#print($Tux.position)
active = true
pause_menu = self.get_node("OnTop").get_node("Pause")
fade = self.get_node("OnTop").get_node("Fade")
fade.visible = true
var tween := create_tween()
tween.parallel().tween_property(fade, "modulate:a", 0, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
# Load Corresponding Text File
word_set_file_path = "res://gameplay/word_sets/" + word_set + ".txt"
@@ -36,42 +60,65 @@ func _ready() -> void:
if word_set_array[len(word_set_array)-1] == "":
word_set_array.remove_at(len(word_set_array)-1)
for word in word_set_array:
if len(word) > max_character_count:
print("new longest word: " + str(word) + " " + str(len(word)))
max_character_count = len(word)
#print(word_set_array)
# Runs every frame
func _process(delta: float) -> void:
spawn_timer += delta
if spawn_timer >= delay:
spawn_timer = 0
spawn_word()
if active:
spawn_timer += delta
if spawn_timer >= delay:
spawn_timer = 0
spawn_word()
func spawn_word():
var scan_commet = comet_source.instantiate()
var comet_width = scan_commet.get_node("Sprite").sprite_frames.get_frame_texture("comet",0).get_width()
var new_word = word_set_array[randi_range(0,len(word_set_array)-1)]
var viewport_size = get_viewport_rect().size
var offset = 0
var dist = (viewport_size.x - (2*comet_width))/(max_character_count-1)
var offset = comet_width
scan_commet.queue_free()
for char in new_word:
if char != " ":
var new_commet = comet_source.instantiate()
new_commet.position = Vector2(128+offset,-128)
new_commet.position = Vector2(offset,-128)
new_commet.get_node("Sprite").get_node("Label").text = char
new_commet.speed = comet_speed
add_child(new_commet)
comets.append(new_commet)
offset += 75
offset += dist
func _input(event):
if event is InputEventKey and event.pressed:
if event.as_text() in alphabet:
print(event.as_text())
if len(comets) > 0:
var comet = comets[0]
if event.as_text() == comet.get_node("Sprite").get_node("Label").text:
comets.erase(comet)
comet.get_node("Sprite").play("cometbreak")
$CometBreakSound.play()
await comet.get_node("Sprite").animation_finished
comet.queue_free()
if active:
if len(comets) > 0:
var comet = comets[0]
if event.as_text() == comet.get_node("Sprite").get_node("Label").text:
comet.active = false
var laser = Line2D.new()
laser.default_color = Color.RED
laser.points = PackedVector2Array([$Tux.position,comet.position])
add_child(laser)
comets.erase(comet)
comet.get_node("Sprite").play("cometbreak")
$CometBreakSound.play()
await comet.get_node("Sprite").animation_finished
laser.queue_free()
comet.queue_free()
elif event.keycode == KEY_ESCAPE:
if pause_menu.visible:
pause_menu.resume()
$BackgroundMusic.play()
else:
$Back.play()
active = false
pause_menu.visible = true
$BackgroundMusic.stop()

View File

@@ -1,10 +1,12 @@
[gd_scene format=3 uid="uid://bef8re5x0kmmd"]
[ext_resource type="Script" uid="uid://c7vntfq6dyb2k" path="res://scenes/game/comet_zap.gd" id="1_eyb20"]
[ext_resource type="Texture2D" uid="uid://b0qibayc8b02i" path="res://assets/visual/backgrounds/misc/10-6.png" id="1_lcssi"]
[ext_resource type="AudioStream" uid="uid://b2l55uknctgo6" path="res://assets/audio/music/game/Ranma Nibun-no-ichi Bakuretsu Rantouhen - King's Casino [Qk0v_NIqVPg].mp3" id="2_ije4o"]
[ext_resource type="Texture2D" uid="uid://dshpn3ffg3bch" path="res://original data/images/backgrounds/0.jpg" id="2_2j0xl"]
[ext_resource type="AudioStream" uid="uid://b2l55uknctgo6" path="res://assets/audio/music/game/comet_zap/Ranma Nibun-no-ichi Bakuretsu Rantouhen - King's Casino [Qk0v_NIqVPg].mp3" id="2_ije4o"]
[ext_resource type="AudioStream" uid="uid://ckr4pf3etle0p" path="res://assets/audio/sfx/SYS_cancel.ogg" id="4_2j0xl"]
[ext_resource type="Texture2D" uid="uid://jd2rnhvq6gl6" path="res://original data/images/tux/tux-yes2.png" id="4_yib6v"]
[ext_resource type="AudioStream" uid="uid://t6tbvilcrwy8" path="res://assets/audio/sfx/SE_Push.ogg" id="5_62k7v"]
[ext_resource type="PackedScene" uid="uid://dm6jp4gjboooc" path="res://scenes/menus/pause/pause.tscn" id="6_cjaft"]
[node name="CometZap" type="Node2D" unique_id=1227404695]
script = ExtResource("1_eyb20")
@@ -28,7 +30,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("1_lcssi")
texture = ExtResource("2_2j0xl")
expand_mode = 1
metadata/_edit_use_anchors_ = true
@@ -37,11 +39,28 @@ stream = ExtResource("2_ije4o")
autoplay = true
parameters/looping = true
[node name="Tux" type="Sprite2D" parent="." unique_id=1799546830]
position = Vector2(599, 651.00006)
scale = Vector2(2.654338, 2.220616)
texture = ExtResource("4_yib6v")
[node name="Back" type="AudioStreamPlayer2D" parent="." unique_id=738599237]
stream = ExtResource("4_2j0xl")
[node name="CometBreakSound" type="AudioStreamPlayer2D" parent="." unique_id=169663936]
stream = ExtResource("5_62k7v")
volume_db = -10.0
[node name="Tux" type="Sprite2D" parent="." unique_id=1799546830]
position = Vector2(960, 990)
scale = Vector2(3.583, 3)
texture = ExtResource("4_yib6v")
[node name="OnTop" type="CanvasLayer" parent="." unique_id=828008006]
[node name="Pause" parent="OnTop" unique_id=1227462733 instance=ExtResource("6_cjaft")]
visible = false
[node name="Fade" type="ColorRect" parent="OnTop" unique_id=1872046404]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
color = Color(0, 0, 0, 1)

View File

@@ -15,7 +15,7 @@
[ext_resource type="Texture2D" uid="uid://bequiqfu54xe7" path="res://original data/images/tux/walk1.png" id="12_tj4tg"]
[ext_resource type="Texture2D" uid="uid://f6sy7wboy6td" path="res://original data/images/tux/walk2.png" id="13_wevax"]
[ext_resource type="Texture2D" uid="uid://nduj5djmkad7" path="res://original data/images/tux/walk3.png" id="14_8sqkf"]
[ext_resource type="AudioStream" uid="uid://c8017fjw3ntl0" path="res://assets/audio/music/game/2-27. Pursuit - A Great Turnabout.mp3" id="16_wevax"]
[ext_resource type="AudioStream" uid="uid://c8017fjw3ntl0" path="res://assets/audio/music/game/fish_cascade/2-27. Pursuit - A Great Turnabout.mp3" id="16_wevax"]
[sub_resource type="SpriteFrames" id="SpriteFrames_5wky4"]
animations = [{