refining menus and gameplay slightly
This commit is contained in:
@@ -12,16 +12,40 @@ var alphabet = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N",
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"O","P","Q","R","S","T","U","V","W","X","Y","Z"]
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var comets = []
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var comet_speed = 150
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var active
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# display
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var viewport_size
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var scale_factor_x
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var scale_factor_y
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# numbers
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var delay = 2
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var delay = 1.5
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var spawn_timer = 0
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var max_character_count = 0
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# objects
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var comet_source = preload("res://scenes/objects/game/comet.tscn")
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var fade
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var pause_menu
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# Runs on start
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func _ready() -> void:
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viewport_size = get_viewport_rect().size
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#scale_factor_x = viewport_size.x/1280
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#scale_factor_y = viewport_size.y/720
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#print($Tux.position)
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#$Tux.position = Vector2($Tux.position.x * scale_factor_x, $Tux.position.y * scale_factor_y)
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#print($Tux.position)
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active = true
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pause_menu = self.get_node("OnTop").get_node("Pause")
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fade = self.get_node("OnTop").get_node("Fade")
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fade.visible = true
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var tween := create_tween()
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tween.parallel().tween_property(fade, "modulate:a", 0, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
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# Load Corresponding Text File
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word_set_file_path = "res://gameplay/word_sets/" + word_set + ".txt"
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@@ -36,42 +60,65 @@ func _ready() -> void:
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if word_set_array[len(word_set_array)-1] == "":
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word_set_array.remove_at(len(word_set_array)-1)
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for word in word_set_array:
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if len(word) > max_character_count:
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print("new longest word: " + str(word) + " " + str(len(word)))
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max_character_count = len(word)
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#print(word_set_array)
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# Runs every frame
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func _process(delta: float) -> void:
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spawn_timer += delta
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if spawn_timer >= delay:
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spawn_timer = 0
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spawn_word()
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if active:
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spawn_timer += delta
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if spawn_timer >= delay:
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spawn_timer = 0
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spawn_word()
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func spawn_word():
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var scan_commet = comet_source.instantiate()
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var comet_width = scan_commet.get_node("Sprite").sprite_frames.get_frame_texture("comet",0).get_width()
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var new_word = word_set_array[randi_range(0,len(word_set_array)-1)]
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var viewport_size = get_viewport_rect().size
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var offset = 0
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var dist = (viewport_size.x - (2*comet_width))/(max_character_count-1)
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var offset = comet_width
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scan_commet.queue_free()
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for char in new_word:
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if char != " ":
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var new_commet = comet_source.instantiate()
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new_commet.position = Vector2(128+offset,-128)
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new_commet.position = Vector2(offset,-128)
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new_commet.get_node("Sprite").get_node("Label").text = char
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new_commet.speed = comet_speed
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add_child(new_commet)
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comets.append(new_commet)
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offset += 75
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offset += dist
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func _input(event):
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if event is InputEventKey and event.pressed:
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if event.as_text() in alphabet:
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print(event.as_text())
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if len(comets) > 0:
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var comet = comets[0]
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if event.as_text() == comet.get_node("Sprite").get_node("Label").text:
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comets.erase(comet)
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comet.get_node("Sprite").play("cometbreak")
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$CometBreakSound.play()
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await comet.get_node("Sprite").animation_finished
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comet.queue_free()
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if active:
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if len(comets) > 0:
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var comet = comets[0]
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if event.as_text() == comet.get_node("Sprite").get_node("Label").text:
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comet.active = false
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var laser = Line2D.new()
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laser.default_color = Color.RED
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laser.points = PackedVector2Array([$Tux.position,comet.position])
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add_child(laser)
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comets.erase(comet)
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comet.get_node("Sprite").play("cometbreak")
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$CometBreakSound.play()
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await comet.get_node("Sprite").animation_finished
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laser.queue_free()
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comet.queue_free()
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elif event.keycode == KEY_ESCAPE:
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if pause_menu.visible:
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pause_menu.resume()
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$BackgroundMusic.play()
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else:
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$Back.play()
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active = false
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pause_menu.visible = true
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$BackgroundMusic.stop()
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@@ -1,10 +1,12 @@
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[gd_scene format=3 uid="uid://bef8re5x0kmmd"]
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[ext_resource type="Script" uid="uid://c7vntfq6dyb2k" path="res://scenes/game/comet_zap.gd" id="1_eyb20"]
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[ext_resource type="Texture2D" uid="uid://b0qibayc8b02i" path="res://assets/visual/backgrounds/misc/10-6.png" id="1_lcssi"]
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[ext_resource type="AudioStream" uid="uid://b2l55uknctgo6" path="res://assets/audio/music/game/Ranma Nibun-no-ichi Bakuretsu Rantouhen - King's Casino [Qk0v_NIqVPg].mp3" id="2_ije4o"]
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[ext_resource type="Texture2D" uid="uid://dshpn3ffg3bch" path="res://original data/images/backgrounds/0.jpg" id="2_2j0xl"]
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[ext_resource type="AudioStream" uid="uid://b2l55uknctgo6" path="res://assets/audio/music/game/comet_zap/Ranma Nibun-no-ichi Bakuretsu Rantouhen - King's Casino [Qk0v_NIqVPg].mp3" id="2_ije4o"]
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[ext_resource type="AudioStream" uid="uid://ckr4pf3etle0p" path="res://assets/audio/sfx/SYS_cancel.ogg" id="4_2j0xl"]
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[ext_resource type="Texture2D" uid="uid://jd2rnhvq6gl6" path="res://original data/images/tux/tux-yes2.png" id="4_yib6v"]
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[ext_resource type="AudioStream" uid="uid://t6tbvilcrwy8" path="res://assets/audio/sfx/SE_Push.ogg" id="5_62k7v"]
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[ext_resource type="PackedScene" uid="uid://dm6jp4gjboooc" path="res://scenes/menus/pause/pause.tscn" id="6_cjaft"]
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[node name="CometZap" type="Node2D" unique_id=1227404695]
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script = ExtResource("1_eyb20")
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@@ -28,7 +30,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("1_lcssi")
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texture = ExtResource("2_2j0xl")
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expand_mode = 1
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metadata/_edit_use_anchors_ = true
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@@ -37,11 +39,28 @@ stream = ExtResource("2_ije4o")
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autoplay = true
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parameters/looping = true
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[node name="Tux" type="Sprite2D" parent="." unique_id=1799546830]
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position = Vector2(599, 651.00006)
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scale = Vector2(2.654338, 2.220616)
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texture = ExtResource("4_yib6v")
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[node name="Back" type="AudioStreamPlayer2D" parent="." unique_id=738599237]
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stream = ExtResource("4_2j0xl")
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[node name="CometBreakSound" type="AudioStreamPlayer2D" parent="." unique_id=169663936]
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stream = ExtResource("5_62k7v")
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volume_db = -10.0
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[node name="Tux" type="Sprite2D" parent="." unique_id=1799546830]
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position = Vector2(960, 990)
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scale = Vector2(3.583, 3)
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texture = ExtResource("4_yib6v")
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[node name="OnTop" type="CanvasLayer" parent="." unique_id=828008006]
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[node name="Pause" parent="OnTop" unique_id=1227462733 instance=ExtResource("6_cjaft")]
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visible = false
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[node name="Fade" type="ColorRect" parent="OnTop" unique_id=1872046404]
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visible = false
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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color = Color(0, 0, 0, 1)
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@@ -15,7 +15,7 @@
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[ext_resource type="Texture2D" uid="uid://bequiqfu54xe7" path="res://original data/images/tux/walk1.png" id="12_tj4tg"]
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[ext_resource type="Texture2D" uid="uid://f6sy7wboy6td" path="res://original data/images/tux/walk2.png" id="13_wevax"]
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[ext_resource type="Texture2D" uid="uid://nduj5djmkad7" path="res://original data/images/tux/walk3.png" id="14_8sqkf"]
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[ext_resource type="AudioStream" uid="uid://c8017fjw3ntl0" path="res://assets/audio/music/game/2-27. Pursuit - A Great Turnabout.mp3" id="16_wevax"]
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[ext_resource type="AudioStream" uid="uid://c8017fjw3ntl0" path="res://assets/audio/music/game/fish_cascade/2-27. Pursuit - A Great Turnabout.mp3" id="16_wevax"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_5wky4"]
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animations = [{
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