refining menus and gameplay slightly
This commit is contained in:
@@ -12,16 +12,40 @@ var alphabet = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N",
|
||||
"O","P","Q","R","S","T","U","V","W","X","Y","Z"]
|
||||
var comets = []
|
||||
var comet_speed = 150
|
||||
var active
|
||||
|
||||
# display
|
||||
var viewport_size
|
||||
var scale_factor_x
|
||||
var scale_factor_y
|
||||
|
||||
# numbers
|
||||
var delay = 2
|
||||
var delay = 1.5
|
||||
var spawn_timer = 0
|
||||
var max_character_count = 0
|
||||
|
||||
# objects
|
||||
var comet_source = preload("res://scenes/objects/game/comet.tscn")
|
||||
var fade
|
||||
var pause_menu
|
||||
|
||||
# Runs on start
|
||||
func _ready() -> void:
|
||||
viewport_size = get_viewport_rect().size
|
||||
#scale_factor_x = viewport_size.x/1280
|
||||
#scale_factor_y = viewport_size.y/720
|
||||
|
||||
#print($Tux.position)
|
||||
#$Tux.position = Vector2($Tux.position.x * scale_factor_x, $Tux.position.y * scale_factor_y)
|
||||
#print($Tux.position)
|
||||
|
||||
active = true
|
||||
|
||||
pause_menu = self.get_node("OnTop").get_node("Pause")
|
||||
fade = self.get_node("OnTop").get_node("Fade")
|
||||
fade.visible = true
|
||||
var tween := create_tween()
|
||||
tween.parallel().tween_property(fade, "modulate:a", 0, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
|
||||
|
||||
# Load Corresponding Text File
|
||||
word_set_file_path = "res://gameplay/word_sets/" + word_set + ".txt"
|
||||
@@ -36,42 +60,65 @@ func _ready() -> void:
|
||||
|
||||
if word_set_array[len(word_set_array)-1] == "":
|
||||
word_set_array.remove_at(len(word_set_array)-1)
|
||||
|
||||
for word in word_set_array:
|
||||
if len(word) > max_character_count:
|
||||
print("new longest word: " + str(word) + " " + str(len(word)))
|
||||
max_character_count = len(word)
|
||||
|
||||
#print(word_set_array)
|
||||
|
||||
# Runs every frame
|
||||
func _process(delta: float) -> void:
|
||||
spawn_timer += delta
|
||||
|
||||
if spawn_timer >= delay:
|
||||
spawn_timer = 0
|
||||
spawn_word()
|
||||
if active:
|
||||
spawn_timer += delta
|
||||
|
||||
if spawn_timer >= delay:
|
||||
spawn_timer = 0
|
||||
spawn_word()
|
||||
|
||||
func spawn_word():
|
||||
var scan_commet = comet_source.instantiate()
|
||||
var comet_width = scan_commet.get_node("Sprite").sprite_frames.get_frame_texture("comet",0).get_width()
|
||||
var new_word = word_set_array[randi_range(0,len(word_set_array)-1)]
|
||||
var viewport_size = get_viewport_rect().size
|
||||
var offset = 0
|
||||
var dist = (viewport_size.x - (2*comet_width))/(max_character_count-1)
|
||||
var offset = comet_width
|
||||
scan_commet.queue_free()
|
||||
|
||||
for char in new_word:
|
||||
if char != " ":
|
||||
var new_commet = comet_source.instantiate()
|
||||
new_commet.position = Vector2(128+offset,-128)
|
||||
new_commet.position = Vector2(offset,-128)
|
||||
new_commet.get_node("Sprite").get_node("Label").text = char
|
||||
new_commet.speed = comet_speed
|
||||
add_child(new_commet)
|
||||
comets.append(new_commet)
|
||||
offset += 75
|
||||
offset += dist
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventKey and event.pressed:
|
||||
if event.as_text() in alphabet:
|
||||
print(event.as_text())
|
||||
|
||||
if len(comets) > 0:
|
||||
var comet = comets[0]
|
||||
if event.as_text() == comet.get_node("Sprite").get_node("Label").text:
|
||||
comets.erase(comet)
|
||||
comet.get_node("Sprite").play("cometbreak")
|
||||
$CometBreakSound.play()
|
||||
await comet.get_node("Sprite").animation_finished
|
||||
comet.queue_free()
|
||||
if active:
|
||||
if len(comets) > 0:
|
||||
var comet = comets[0]
|
||||
if event.as_text() == comet.get_node("Sprite").get_node("Label").text:
|
||||
comet.active = false
|
||||
var laser = Line2D.new()
|
||||
laser.default_color = Color.RED
|
||||
laser.points = PackedVector2Array([$Tux.position,comet.position])
|
||||
add_child(laser)
|
||||
comets.erase(comet)
|
||||
comet.get_node("Sprite").play("cometbreak")
|
||||
$CometBreakSound.play()
|
||||
await comet.get_node("Sprite").animation_finished
|
||||
laser.queue_free()
|
||||
comet.queue_free()
|
||||
elif event.keycode == KEY_ESCAPE:
|
||||
if pause_menu.visible:
|
||||
pause_menu.resume()
|
||||
$BackgroundMusic.play()
|
||||
else:
|
||||
$Back.play()
|
||||
active = false
|
||||
pause_menu.visible = true
|
||||
$BackgroundMusic.stop()
|
||||
|
||||
Reference in New Issue
Block a user