refining menus and gameplay slightly
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35
scenes/menus/pause/pause.gd
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35
scenes/menus/pause/pause.gd
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@@ -0,0 +1,35 @@
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extends Control
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var scene
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var button_sound
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var fade
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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scene = get_tree().current_scene
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button_sound = $ButtonPress
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fade = self.get_parent().get_node("Fade")
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fade.visible = true
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func resume():
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button_sound.play()
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scene.active = true
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self.visible = false
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func _on_back_pressed() -> void:
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resume()
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func _on_options_pressed() -> void:
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pass
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func _on_exit_pressed() -> void:
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var tween := create_tween()
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tween.parallel().tween_property(fade, "modulate:a", 1, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
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button_sound.play()
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await button_sound.finished
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get_tree().change_scene_to_file("res://scenes/menus/start_menu/title.tscn")
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