refining menus and gameplay slightly

This commit is contained in:
2026-02-10 22:11:47 -05:00
parent f49239b095
commit 8deef030a3
26 changed files with 402 additions and 66 deletions

View File

@@ -0,0 +1,26 @@
extends Control
var fade
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
fade = $Fade
fade.visible = true
var tween := create_tween()
tween.parallel().tween_property(fade, "modulate:a", 0, .5).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _input(event):
if event is InputEventKey and event.pressed:
if event.keycode == KEY_ESCAPE:
$TitleMusic.stop()
$Bye.play()
var tween := create_tween()
tween.parallel().tween_property(fade, "modulate:a", 1, 0.5).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
await get_tree().create_timer(1.5).timeout
get_tree().quit()