refining menus and gameplay slightly
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26
scenes/menus/start_menu/title.gd
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26
scenes/menus/start_menu/title.gd
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@@ -0,0 +1,26 @@
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extends Control
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var fade
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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fade = $Fade
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fade.visible = true
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var tween := create_tween()
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tween.parallel().tween_property(fade, "modulate:a", 0, .5).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _input(event):
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if event is InputEventKey and event.pressed:
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if event.keycode == KEY_ESCAPE:
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$TitleMusic.stop()
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$Bye.play()
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var tween := create_tween()
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tween.parallel().tween_property(fade, "modulate:a", 1, 0.5).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
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await get_tree().create_timer(1.5).timeout
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get_tree().quit()
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