refining menus and gameplay slightly
This commit is contained in:
@@ -6,6 +6,11 @@ var next_scene
|
||||
func _on_pressed() -> void:
|
||||
current_scene = self.get_parent().get_parent().get_parent()
|
||||
|
||||
var tween := create_tween()
|
||||
tween.parallel().tween_property(current_scene.get_node("Fade"), "modulate:a", 1, 0.5).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
|
||||
|
||||
self.get_parent().get_parent().visible = false
|
||||
|
||||
if current_scene.game_mode == "cascade":
|
||||
$ButtonPress.play()
|
||||
await $ButtonPress.finished
|
||||
|
||||
Reference in New Issue
Block a user