refining menus and gameplay slightly

This commit is contained in:
2026-02-10 22:11:47 -05:00
parent f49239b095
commit 8deef030a3
26 changed files with 402 additions and 66 deletions

View File

@@ -6,6 +6,11 @@ var next_scene
func _on_pressed() -> void:
current_scene = self.get_parent().get_parent().get_parent()
var tween := create_tween()
tween.parallel().tween_property(current_scene.get_node("Fade"), "modulate:a", 1, 0.5).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
self.get_parent().get_parent().visible = false
if current_scene.game_mode == "cascade":
$ButtonPress.play()
await $ButtonPress.finished