Fish Cascade WIP added
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16
scenes/game/fish_tux.gd
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16
scenes/game/fish_tux.gd
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extends AnimatedSprite2D
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var speed = 10
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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play('stand')
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func movetofish(loc):
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Vector2(loc, 660)
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