Fish Cascade WIP added

This commit is contained in:
GitCosm0s
2026-02-10 18:29:46 -05:00
parent 3042bb93c7
commit f49239b095
16 changed files with 352 additions and 2 deletions

View File

@@ -0,0 +1,14 @@
extends Node2D
var speed = 100
var scene
func _ready() -> void:
scene = self.get_parent()
func _process(delta: float) -> void:
self.position.y += speed*delta
if self.position.y >= 720:
scene.fishs.erase(self)
self.queue_free()

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@@ -0,0 +1 @@
uid://c0mf5vliqjiou

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@@ -0,0 +1,59 @@
[gd_scene format=3 uid="uid://b6xc0bu0slgue"]
[ext_resource type="Script" uid="uid://c0mf5vliqjiou" path="res://scenes/objects/game/fish.gd" id="1_dy21x"]
[ext_resource type="Texture2D" uid="uid://bpmmklm87rhys" path="res://original data/images/fishy0.png" id="1_foolk"]
[ext_resource type="Texture2D" uid="uid://bgjxv801vvsw2" path="res://original data/images/fishy1.png" id="2_dy21x"]
[ext_resource type="Texture2D" uid="uid://b4wc4ngjdq0es" path="res://original data/images/fishy2.png" id="3_qijva"]
[ext_resource type="Texture2D" uid="uid://ba8uy4eamf0qc" path="res://original data/images/fishy3.png" id="4_2qncy"]
[ext_resource type="Texture2D" uid="uid://n6yqudl5bdtc" path="res://original data/images/fishy-.png" id="5_u8vaa"]
[ext_resource type="Texture2D" uid="uid://dn63xjbx8yqac" path="res://original data/images/splat0.png" id="7_qijva"]
[sub_resource type="SpriteFrames" id="SpriteFrames_10y2t"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_foolk")
}, {
"duration": 1.0,
"texture": ExtResource("2_dy21x")
}, {
"duration": 1.0,
"texture": ExtResource("3_qijva")
}, {
"duration": 1.0,
"texture": ExtResource("4_2qncy")
}, {
"duration": 1.0,
"texture": ExtResource("5_u8vaa")
}],
"loop": true,
"name": &"fish",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("7_qijva")
}],
"loop": true,
"name": &"splat",
"speed": 5.0
}]
[node name="Fish" type="Node2D" unique_id=1446966186]
script = ExtResource("1_dy21x")
[node name="Sprite" type="AnimatedSprite2D" parent="." unique_id=71448930]
sprite_frames = SubResource("SpriteFrames_10y2t")
animation = &"fish"
[node name="Label" type="Label" parent="Sprite" unique_id=1746822548]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -12.0
offset_top = -46.0
offset_right = -22.0
grow_horizontal = 2
grow_vertical = 2
horizontal_alignment = 1
vertical_alignment = 1

View File

@@ -7,7 +7,11 @@ func _on_pressed() -> void:
current_scene = self.get_parent().get_parent().get_parent()
if current_scene.game_mode == "cascade":
pass
$ButtonPress.play()
await $ButtonPress.finished
next_scene = load("res://scenes/game/fish_cascade.tscn").instantiate()
next_scene.word_set = self.text.to_lower().replace(" ", "")
get_tree().change_scene_to_node(next_scene)
elif current_scene.game_mode == "comet":
$ButtonPress.play()
await $ButtonPress.finished