27 lines
1.0 KiB
GDScript
27 lines
1.0 KiB
GDScript
extends Button
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var button_sound
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var fade
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func _ready() -> void:
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button_sound = get_tree().current_scene.get_node("ButtonPress")
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fade = get_tree().current_scene.get_node("OnTop").get_node("Fade")
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func _on_pressed() -> void:
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var tween := create_tween()
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tween.parallel().tween_property(fade, "modulate:a", 1, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
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button_sound.play()
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await button_sound.finished
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if get_tree().current_scene.name == "CometZap":
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var next_scene = load("res://scenes/game/comet_zap.tscn").instantiate()
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next_scene.word_set = get_tree().current_scene.word_set
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get_tree().change_scene_to_node(next_scene)
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elif get_tree().current_scene.name == "FishCascade":
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var next_scene = load("res://scenes/game/fish_cascade.tscn").instantiate()
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next_scene.word_set = get_tree().current_scene.word_set
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get_tree().change_scene_to_node(next_scene)
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else:
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var next_scene = load("res://scenes/menus/select_mode/select_mode.tscn").instantiate()
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get_tree().change_scene_to_node(next_scene)
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