Files
tux-typing-plus/scenes/game/fish_cascade.gd
2026-02-14 18:01:27 -05:00

113 lines
3.0 KiB
GDScript

extends Node2D
# word stuff
var word_set
var word_set_file_path
var word_set_file
var word_set_content
var word_set_array
var active_words = []
# init random
var alphabet = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N",
"O","P","Q","R","S","T","U","V","W","X","Y","Z"]
var fishs = []
var fish_speed = 75
var active
# display
var viewport_size
var scale_factor_x
var scale_factor_y
# numbers
var delay = 1.5
var spawn_timer = 0
var max_character_count = 0
# objects
var fish_source = preload("res://scenes/objects/game/fish.tscn")
var fade
var pause_menu
# Runs on start
func _ready() -> void:
active = true
pause_menu = self.get_node("OnTop").get_node("Pause")
fade = self.get_node("OnTop").get_node("Fade")
fade.visible = true
var tween := create_tween()
tween.parallel().tween_property(fade, "modulate:a", 0, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
# Load Corresponding Text File
word_set_file_path = "res://gameplay/word_sets/" + word_set + ".txt"
word_set_file = FileAccess.open(word_set_file_path, FileAccess.READ)
# Gets file contents as text
word_set_content = word_set_file.get_as_text()
# Splits text file contents by line and removes the first entry (its just the name)
word_set_array = word_set_content.split("\n", true)
word_set_array.remove_at(0)
if word_set_array[len(word_set_array)-1] == "":
word_set_array.remove_at(len(word_set_array)-1)
#print(word_set_array)
# Runs every frame
func _process(delta: float) -> void:
if active:
spawn_timer += delta
if spawn_timer >= delay:
spawn_timer = 0
spawn_word()
func spawn_word():
var new_word = word_set_array[randi_range(0,len(word_set_array)-1)]
var viewport_size = get_viewport_rect().size
var offset = randf_range(0,viewport_size.x-500)
active_words.append(new_word)
for char in new_word:
if char != " ":
var new_fish = fish_source.instantiate()
new_fish.position = Vector2(128+offset,-128)
new_fish.get_node("Sprite").get_node("Label").text = char
new_fish.speed = fish_speed
add_child(new_fish)
fishs.append(new_fish)
offset += 30
func _input(event):
if event is InputEventKey and event.pressed:
if event.as_text() in alphabet:
if active:
print(event.as_text())
if len(fishs) > 0:
var fish = fishs[0]
if event.as_text() == fish.get_node("Sprite").get_node("Label").text:
fishs.erase(fish)
fish.get_node("Sprite").get_node("Label").add_theme_color_override("font_color", Color.RED)
#$FishTux.position = Vector2(len(fishs),get_viewport_rect().size.y-60)
#for word in active_words:
#if word[0] == fish.get_node("Sprite").get_node("Label").text:
#await event.as_text() == word[word.length() - 1]
#print('eh mazing')
#fish.get_node("Sprite").get_node("Label").set_text('')
#active_words.erase(word)
elif event.keycode == KEY_ESCAPE:
if pause_menu.visible:
pause_menu.resume()
$BackgroundMusic.volume_db = -15
else:
$Back.play()
active = false
pause_menu.visible = true
$BackgroundMusic.volume_db = -30