refining menus and gameplay slightly

This commit is contained in:
2026-02-10 22:11:47 -05:00
parent f49239b095
commit 8deef030a3
26 changed files with 402 additions and 66 deletions

View File

@@ -2,13 +2,16 @@ extends Node2D
var speed = 100
var scene
var active = true
func _ready() -> void:
scene = self.get_parent()
func _process(delta: float) -> void:
self.position.y += speed*delta
active = scene.active
if self.position.y >= 720:
if active:
self.position.y += speed*delta
if self.position.y >= get_viewport_rect().size.y:
scene.comets.erase(self)
self.queue_free()